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Ecoline terraforming mars
Ecoline terraforming mars





So the real strenght of Ecoline is actually the opposite you are thinking: through terraforming rush, it is less reliant on cards and specific key engine pieces. Leaving 3 spot greeneries open for opponent city is something to avoid, if possible.Īlso don't go engine building with Ecoline, that is a likely beginner mistake too. Instead, you should just spam greeneries next to oceans and not to care if your opponent places a city next to your two greeneries. Most of the time you should avoid building cities unless you can get maybe one with little effort (like excess steel or something but maybe you should not have invested to that steel in the first place). It 100% is not and cities can be huge slowdown/distraction to the rush for a small point gains that goes into your opponents favor, because now the game lasts longer. Your biggest mistake is likely the belief that Ecoline is reliant to city cards.

ecoline terraforming mars

But you should not lose to an engine builder that way. If it did not, then your opponent did the terraforming rush better and beat you in your own game. All the asteroids are a godsend from that point of view because even though you lose plants, the game is still going to end faster and that will be working to your favor as Ecoline. The biggest difficulty for Ecoline is to actually find the necessary heat to end the game as fast as possible.

ecoline terraforming mars

The reason is that the winning meta is terraforming rush, and for that Ecoline gets a great start regarding plant production. In base game + prelude setup (any player count) Ecoline is one of the best corporations.







Ecoline terraforming mars